Controls:

Press up or down to jump between the background and foreground lanes. Heavy Attacks will track into the opponents lane to catch their sidesteps. Light Attacks are faster but don't track.

  • P1
    • Move: A and D
    • Sidestep: W and S
    • Light Attack: F
    • Heavy Attack: G
  • P2
    • Move: Left and Right
    • Sidestep: Up and Down
    • Light Attack: .
    • Heavy Attack: /

State (For Play Testers):

Moving and attacking works mostly as intended. Focus on how controls feel; point out anything that feels clunky or weird, like not moving after an attack when you think you should or not being able to perform one action from another.

There are some hitbox known issues. For instance, if you immediately sidestep while starting the game then all the attack hitboxes will be active for a few frames. Also heavily moving back and forth right after sidestepping can cause some hitboxes to stop working for a bit.  Usually these don't effect regular gameplay, but they're something to keep in mind.

Assets Used: https://ansimuz.itch.io/streets-of-fight

State machine code referenced from this video: 

Updated 16 days ago
StatusPrototype
PlatformsHTML5
Authorjones-erin-650
GenreFighting
Made withGodot
Average sessionA few seconds

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